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| Instances | Zul'Gurub> Onyxia's Lair> Molten Core> Blackwing Lair> Ruins of Ahn'Qiraj> Temple of Ahn'Qiraj> Naxxramas> | |||||||||||||||||||||||||||
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Ragnaros the FirelordRagnaros's Attacks: Wrath of Ragnaros: This attack sends characters in melee range flying. It also reduces the threat of targets it hits and it's not unusual to be thrown a long distance and end up in the lava. This attack occurs every 30 seconds, has a five second cooldown, and frequently targets the MT. A Fire Resistance of 315 makes you almost immune to the attack. Lava Splash: At various times a lava splash will be triggered which causes significant damage to all those hit. It will effect anyone within close proximity to a lava flow. Every 100 points of Fire Reistance equals about 25 percent damage reduction, so it's quite possible to make this an insignificant factor. Hammer of Ragnaros: Ragnaros will shoult "By fire be purged!" when he uses this attack. It targets a random player and knocks back all players, excluding the target, within 20 yards. Magma Blast: If no one is engaged in melee with Ragnaros he uses a ranged attack which yields 4000-6000 damage, and usually kills most non-tank players in one hit. This attack is most commonly seen as Ragnaros resurfaces at the end of Phase Two, so it's advisable to have a MT standing by and ready. Melt Weapon: Ragnaros frequently damages melee weapons that strike him. This attack reduces a weapon's durability by one point per attempt. Summon Sons of Flame: Three minutes after Ragnaros is first engaged in combat he will summon eight Sons of Flame and submerge. He resurfaces 90 seconds later, or once they are defeated (whichever happens first). This cycle continues until your entire raid is dead or you succeed. Raids which fail to take him down during Phase Three rarely make it to Phase Four. Ragnaros considers Banished Sons as defeated and will resurface if there is not an active Son of Flame. Basic Tips:
Ragnaros' chamber is designed like a spiral. All melee classes should be on the inner ring at the beginning of the fight, and in Phase Three. All healers and ranged support should be on the secondary ring away from Ragnaros. Players should spread out in order to have as few players as possible damaged when Ragnaros uses his ranged knock back ability. Generally speaking, melee classes will be around Ragnaros on the south, west and north parts of the inner ring, while the ranged classes are on the south and west portions of the outer ring. Twenty seconds before Ragnaros submerges, everyone except the main tank should "collapse" to a predesignated spot, to await the spawning of the Sons of Flame (Continue DPSing when you reach the position). Mages should already be positioned at the collapse point and need to conserve their mana so that they have at least 50 percent left when the Sons spawn. Phase One: Have your MT run in and attack, with the remaining melee players joining in as soon as he's established aggo. Ranged DPS should consume spell and attack enhancing potions just before the attack begins and once it does, should immediately activate all trinkets they wear, in order to maximize damage. When a player becomes the victim of knock back attack they need to immediately return to their position, heal themselves if necessary, and resume attacking. When Ragnaros is just short of fielding his Wrath of Ragnaros ability, all melee players other than the MTs should back out and then re-engage immediately afterwards. Phase Two: Ragnaros will now submerge and eight Sons of Flame will spawn. They do damage and have an AoE mana burn, so you need to keep them away from your mana-users.The Sons spawn from around the spiral where Ragnaros is, along the west, north and east sides, and then rush south to meet the raid. The Son's damage is entirely fire based, so with decent Fire Resistance you will take very little damage from them. Mages should use Frost Novas and Blizzard, Druids should attack in bear form, Hunters should use Freezing Traps, and Warlocks should use Shadow Bolt, Drain Health and Wand attacks to kill them as quickly as possible. Warriors should tank the Sons during this time. Ragnaros will surface after 90 seconds whether the Sons are dead or not. To accomplish this it's imperative that everyone be assisting the one person who is picking targets. If attacks are spread out they will take too long to kill. Use a target drop rate of one Son every 10 seconds or less. Ragnaros will come back after 90 seconds or when all sons are dead, whichever happens first. When you are nearing the 90 second point in the fight it is critical that you send the MT, the secondary tanks, and their healers back to engage Ragnaros when he resurfaces. If the MT is not there Ragnaros will start throwing Magma Blasts. Once the rest of the group has killed any remaining sons they should return to their original combat positions and resume all out DPS attacks on Ragnaros. Phase Three: Phase Three tactics are the same as Phase One. You have three minutes in which to finish killing Ragnaros before he submerges again and more Sons of Flame spawn. If you fail to kill him during Phase Three it's unlikely you will have any raiders left by the time the Sons spawn again in Phase Four. In fact, it's completely possible to kill Ragnaros in Phase One, once your raid group is experienced, well geared, and everyone has adequate potions for their class.
The Bosses: |
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