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Ragnaros the Firelord

Ragnaros's Attacks:

Wrath of Ragnaros: This attack sends characters in melee range flying. It also reduces the threat of targets it hits and it's not unusual to be thrown a long distance and end up in the lava. This attack occurs every 30 seconds, has a five second cooldown, and frequently targets the MT. A Fire Resistance of 315 makes you almost immune to the attack.

Lava Splash: At various times a lava splash will be triggered which causes significant damage to all those hit. It will effect anyone within close proximity to a lava flow. Every 100 points of Fire Reistance equals about 25 percent damage reduction, so it's quite possible to make this an insignificant factor.

Hammer of Ragnaros: Ragnaros will shoult "By fire be purged!" when he uses this attack. It targets a random player and knocks back all players, excluding the target, within 20 yards.

Magma Blast: If no one is engaged in melee with Ragnaros he uses a ranged attack which yields 4000-6000 damage, and usually kills most non-tank players in one hit. This attack is most commonly seen as Ragnaros resurfaces at the end of Phase Two, so it's advisable to have a MT standing by and ready.

Melt Weapon: Ragnaros frequently damages melee weapons that strike him. This attack reduces a weapon's durability by one point per attempt.

Summon Sons of Flame: Three minutes after Ragnaros is first engaged in combat he will summon eight Sons of Flame and submerge. He resurfaces 90 seconds later, or once they are defeated (whichever happens first). This cycle continues until your entire raid is dead or you succeed. Raids which fail to take him down during Phase Three rarely make it to Phase Four. Ragnaros considers Banished Sons as defeated and will resurface if there is not an active Son of Flame.

Basic Tips:

  • Fire Resistance gear, buffs and potions are the key to success in this battle.
  • The MT should have at least 300 buffed Fire Resistance, with 315 being ideal.
  • Fire Resistance in excess of 315 buffed is the maximum effective level of resistance. Temper Fire Resistance with DPS capability. While you will have to sacrifice some DPS ability, choose your gear wisely and balance one against the other.
  • Melee classes should have at least 200 Fire Resistance, while other classes should have between 120 and 150 unbuffed.
  • Greater Fire Resistance potions are a must for all raid members. Use one potion two minutes before you engage Ragnaros in battle, and use a second or third as needed.
  • It is impossible for ranged classes to pull aggro from the MT, so all out attacks from the minute the first Sunder is placed is a wise move. Ragnaros cannot move from his position, so ranged classes only face his ranged attacks, no matter where they are on the threat meter.
  • There is a buff available in UBRS which involves using your Priests to Mind Control one or more Scarshield Spellbinders. The Spellbinders are found just inside that instance, at the area at the top of the ramp. This buff will provide all players with an additional 81 Fire Resistance which lasts 60 minutes. It is removed by death so the raid party needs to make their way carefully to Ragnaros' chamber after getting it. Make sure at least one party member remains in Molten Core while the rest of the raid goes to get the buff. They can leave, make their way to UBRS, and get a buff after the first party members return.
  • The Head of Onyxia can be turned in prior to getting the UBRS buff, if one is available. It is entire possible to get both buffs and return to the instance without wasting too much time. For all party members to get the Onyxia buff however, one member must leave the instance, drop from the raid group, and a "41st" member who was on standby takes their place to wait inside the instance. That person then leaves when the first party members return from UBRS, drops group, and the original member then resumes their spot.

Ragnaros' chamber is designed like a spiral. All melee classes should be on the inner ring at the beginning of the fight, and in Phase Three. All healers and ranged support should be on the secondary ring away from Ragnaros. Players should spread out in order to have as few players as possible damaged when Ragnaros uses his ranged knock back ability. Generally speaking, melee classes will be around Ragnaros on the south, west and north parts of the inner ring, while the ranged classes are on the south and west portions of the outer ring. Twenty seconds before Ragnaros submerges, everyone except the main tank should "collapse" to a predesignated spot, to await the spawning of the Sons of Flame (Continue DPSing when you reach the position). Mages should already be positioned at the collapse point and need to conserve their mana so that they have at least 50 percent left when the Sons spawn.

Phase One: Have your MT run in and attack, with the remaining melee players joining in as soon as he's established aggo. Ranged DPS should consume spell and attack enhancing potions just before the attack begins and once it does, should immediately activate all trinkets they wear, in order to maximize damage. When a player becomes the victim of knock back attack they need to immediately return to their position, heal themselves if necessary, and resume attacking.

When Ragnaros is just short of fielding his Wrath of Ragnaros ability, all melee players other than the MTs should back out and then re-engage immediately afterwards.

Phase Two: Ragnaros will now submerge and eight Sons of Flame will spawn. They do damage and have an AoE mana burn, so you need to keep them away from your mana-users.The Sons spawn from around the spiral where Ragnaros is, along the west, north and east sides, and then rush south to meet the raid. The Son's damage is entirely fire based, so with decent Fire Resistance you will take very little damage from them.

Mages should use Frost Novas and Blizzard, Druids should attack in bear form, Hunters should use Freezing Traps, and Warlocks should use Shadow Bolt, Drain Health and Wand attacks to kill them as quickly as possible. Warriors should tank the Sons during this time. Ragnaros will surface after 90 seconds whether the Sons are dead or not. To accomplish this it's imperative that everyone be assisting the one person who is picking targets. If attacks are spread out they will take too long to kill. Use a target drop rate of one Son every 10 seconds or less.

Ragnaros will come back after 90 seconds or when all sons are dead, whichever happens first. When you are nearing the 90 second point in the fight it is critical that you send the MT, the secondary tanks, and their healers back to engage Ragnaros when he resurfaces. If the MT is not there Ragnaros will start throwing Magma Blasts. Once the rest of the group has killed any remaining sons they should return to their original combat positions and resume all out DPS attacks on Ragnaros.

Phase Three: Phase Three tactics are the same as Phase One. You have three minutes in which to finish killing Ragnaros before he submerges again and more Sons of Flame spawn. If you fail to kill him during Phase Three it's unlikely you will have any raiders left by the time the Sons spawn again in Phase Four. In fact, it's completely possible to kill Ragnaros in Phase One, once your raid group is experienced, well geared, and everyone has adequate potions for their class.

The Bosses:
Lucifron
Magmadar
Gehennas
Garr
Baron Geddon
Shazzrah
Golemagg the Incinerator
Sulfuron Harbinger
Majordomo Executus
Ragnaros

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Ragnaros Tip
Every single member of your party must be in Fire Resist gear. The best party, with tons of prior experience on this fight, cannot survive and be successful without the whole party being geared in Fire Resist gear.