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| Instances | Zul'Gurub> Onyxia's Lair> Molten Core> Blackwing Lair> Ruins of Ahn'Qiraj> Temple of Ahn'Qiraj> Naxxramas> | |||||||||||||||||||||||||||
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FlamegorFiremaw's Attacks: Frenzy: This attack greatly increases Flamegor's attack rate. Flamegor attempts to cast it every 5-10 seconds. Fire Nova: This attack is only active when Flamegor is in a Frenzied state. It's an AoE fire based attack and will hit everyone for about 600 points of damage. As a one time shot it's not particularly damaging, but if Flamegor is allowed to continue casting it, it will wipe out the raid party. Wing Buffet: This is a knock back attack which will hit everyone in front of Firemaw. It reduces threat and can be used to group advantage by sending high DPS characters like rogues in to be deliberately targeted. This makes it possible for them to use full out DPS attacks when the time comes. Shadow Flame: This AoE breath attack does anywhere from 3900-5100 points of shadow damage, plus an additional 1750-2250 points of damage over the next 12 seconds. Thrash: This is a burst melee attack which often comes immediately after Shadow Flame. Basic Tips:
This is the easiest of the three drake fights. Pull Flamegor exactly the same way as you do for Ebonroc. Once he's in position, start the Tank rotation, and prepare for the first cast of Shadow Flame, which will be followed very shortly by Wing Buffet. Continue the Tank rotation, as you did for Ebonroc. Hunters rotate using Tranquilizing Shot, keeping one active at all times. The idea on this technique is to keep him from in a Frenzied state as little as possible. When he is Frenzied he more or less chain casts Fire Nova, and a raid party cannot continue to take damage from it on a regular basis. Healers need to concentrate on keeping both the Warriors and the Hunters alive. Success in this fight comes from keeping your MT alive, keeping Tranquilized Shot on Flamegor, and dealing with Wing Buffet.
The Bosses:
Razorgore the Untamed |
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